Upgrading To Universal Render Pipeline (URP)¶
Upgrading the asset to the Universal Render Pipeline (formerly the Lightweight Render Pipeline) is a fairly easy process!
We first open the Game2D Water Kit Asset Manager window
Window → Game2D Water Kit Asset Manager
And all we need to do next is to press the Configure Asset to use URP button. This will import 2 URP compatible shaders (1 unlit and 1 lit shaders). It's also going to add the GAME_2D_WATER_KIT_URP scripting define symbol and recompile scripts.
Also, under the water/waterfall material inspector, we need to make sure we use a shader that is compatible with the Universal Render Pipeline.
The asset supports the Lightweight Render Pipeline (LWRP) as well. And in case the LWRP is been used, the asset will import 2 LWRP compatible shaders (1 unlit and 1 lit shaders) as well as adding the GAME_2D_WATER_KIT_LWRP scripting define symbol.
If you upgrade your project from LWRP to URP, you need to reconfigure the asset to use URP by following the exact same steps described above.